reconnecting…
- You run a power utility. Four zones sit in four time zones; each round is one hour. The strip slides one notch a round, so each zone sees its own local hour.
- Demand is low at night, dips at midday when the sun is up (the Belly) and peaks in the evening (the Neck, 17:00–20:00 local).
- Plan (hidden, everyone at once): run your gas, charge or spend storage, ship power over lines, and put up sell offers: a quantity and the lowest price you'll take.
- Clear: each zone buys the cheapest offers until its demand is met, and everyone accepted is paid the last accepted price. If offers fall short, the price jumps to the 10¢ cap (Quack-out!).
- Build: buy solar, wind, gas, nuclear, batteries, dams or lines. They work from next round. Scrapping refunds half.
- Gas costs fuel plus a carbon tax that rises every 6 rounds. Nuclear never stops, so unsold nuclear pays a dump fee.
- Most coins at the end wins, counting half the build cost of what you still own.